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On an ocean world, even enemies must play fair. You and your rival compete for control of the four flotillas, the last remnant of old Earth. Strike cunning deals, build stable ground, and clean the ocean. Then, you will truly lead Seastead!
With the survival of humanity in the balance, sabotaging your rival outright would put too much at risk! So in Seastead, many of your actions will also help your opponent; you just have to make sure you don’t help them too much.
Each turn, you either dive to gain resources or build a building from your player mat with your resources. Whenever you dive, you draw a card with two different resource collections from which to choose, with the resources you don’t pick going to your opponent! When you construct a building, add it to one of the four central flotilla tiles, opening up bonuses and abilities — just try to use them before your opponent can!
Seastead contains double-sided flotilla tiles, a variety of specialist cards, and multiple building paths to create endless strategies to explore!
—description from publisher
Ages | 12+ |
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Players | Solo, 2 Players |
Play Time | 30m |
Designer | Ian Cooper (I), Jan M. Gonzalez |
Publisher | WizKids |
icarusmustburn
Rating may rise. Solid game in a highly constrained system. Memorization of tiles will either elevate or break game play, not sure. Enough variation to make for some variance each game. Need to explore it more to discover what lies beneath.
Futsie
Some really nice elements, but the port scoring cards are fiddly and often frustrating. Didn't really hold my interest beyond a handful of plays.
JSMullins87
Positives: Interesting strategic play surrounded by building buildings onto one of four rondels and acquiring bonuses once you build said buildings. I loved that building the different buildings gave you a bonus as well as the spot where you built it. This lead to some interesting combos that made the game more interesting than it otherwise might be. I really enjoyed the way you could partially control scoring by building different ports that would score various amounts for the other buildings built around the rondel. I also really liked the one use specialist cards you could acquire. Negatives: The randomness of diving wasn't my favorite - although there was plenty of ways to mitigate how you got resources and you still get to choose which set of resources you get as the player diving. Overall: Wow did this game surprise. I normally don't like small game versions of bigger games but this one stands on its own compared to Flotilla. It really doesn't have anything in common with its big brother other than theme - and that's a good thing. Both games stand on their own for their own merits.