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On an ocean world, even enemies must play fair. You and your rival compete for control of the four flotillas, the last remnant of old Earth. Strike cunning deals, build stable ground, and clean the ocean. Then, you will truly lead Seastead!
With the survival of humanity in the balance, sabotaging your rival outright would put too much at risk! So in Seastead, many of your actions will also help your opponent; you just have to make sure you don’t help them too much.
Each turn, you either dive to gain resources or build a building from your player mat with your resources. Whenever you dive, you draw a card with two different resource collections from which to choose, with the resources you don’t pick going to your opponent! When you construct a building, add it to one of the four central flotilla tiles, opening up bonuses and abilities — just try to use them before your opponent can!
Seastead contains double-sided flotilla tiles, a variety of specialist cards, and multiple building paths to create endless strategies to explore!
—description from publisher
Ages | 12+ |
---|---|
Players | Solo, 2 Players |
Play Time | 30m |
Designer | Ian Cooper (I), Jan M. Gonzalez |
Publisher | WizKids |
Grimsalt
1-2P successor to 3-5P [gameid=275969] (2019) : same IP / art / universe. Depending on your player count, both pair well with 2-4P [gameid=222542] (2017) as an opener.
Wendyjo73
It has glimpses of Flotilla, but it’s not Flotilla the 2 player experience. I think the mechanics are unique and deliver a solid tug of war feel. I do wonder if it will start to feel samey after several plays as there aren’t a lot of cards to add variety.
nightcrawler555
Picked up at the local hobby store to try. Instructions are short, easy to read and understand. The game does come with a solo mode. Played both multiplayer and solo. The theme was interesting, cards were neutral and boards and materials were dull. My first gameplay was solo mode and felt lack luster, thought I was missing something. Next gameplay was 2 player and we both felt same lack luster feeling at games end. Can't quite point to what causes us to feel this way but we both agreed to not play this game again.