Seasons: Path of Destiny
Expansion of: SeasonsSeasons: Path of Destiny is the second expansion for the board game ‘Seasons’. Come, Mage, and see your destiny!
60m
2 - 4 Players
Ages 14+
Seasons: Path of Destiny is the second expansion for the board game ‘Seasons’. Come, Mage, and see your destiny!
elrosamandil
Adds a new dice mechanic and more cards. This is the better of the two expansions. The problem is finding it. I was lucky to find a first edition that had just been sat on a shelf of a games store that had just never managed to sell it. That is the kind of luck you need to get this.
exparrot
The cards are more of the same and integrate seamlessly into the deck and you cannot really tell which cards are from which set, although due to the amount of cards I have thinned the deck down to a single copy of each card. The destiny dice is really nice but a bit underused as the 20 points at the end of the game (maybe) is usually not particularly worth giving up the energy/card/star/transmute etc of your dice. More overall game effects and player ability is again mix seamlessly into the base and can change up the way you play your game, but still I feel this is all quite tacked on. The overall game effects are still very weak to the point where they are forgettable, and the player powers again wildly swing in terms of points awarded and tasks to be accomplished, but at least this is consistent throughout the two expansions, and is easy to leave out of the game entirely. Overall I am happy with this expansion as although there are no radical changes this adds more of the same and thus allows for a boarder depth of gameplay.
Eeeville
I find there to be slightly more bland cards in Path compared to Kingdom. It also includes less Enchantment Cards (specially if you don't include the Die of Destiny related cards) and OPG tokens. While the Die of Destiny relates to an Enchantment Card, I'm guessing many people will use it regardless of whether they normally use Enchantment cards or not. I'm unsure of how much I like using it at this point, but will probably use it in the future to see how swingy the +20 points are for this mechanism. This is of course a no-brainer expansion if you like Seasons, because more cards mean more variety! Note regarding Igramul the Banisher: one of the most potent cards in the game. I don't think there are many cards I would 1st draft over it. This card is also extremely unfriendly to new players who don't know all the names/effects of the cards. I wish a different person had won the competition for the creation of the "pumpkin king"