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Seas of Havoc
45m - 75m
1 - 5 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Nautical
60.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Lucaswolfox
Similar to Dune: Imperium but a great naval tactical game with easy enough rules with a lot of replayability due to many ships and captains and the sea monster expansions add a fun variety (sharks are basically always in from now on). Deluxe box does not fit in the provided insert, but everything DOES fit nicely in the box and is easily separated with the baggies provided. Already can tell this will be a popular one at our table. The deck building is lean, but the choices are fun and trying to angle for a raking cannon shot and maneuvering away with 1 card is pretty epic. Highly recommended if you like Dune: Imperium and the pirate themes. Also recommended if you want a light "take that".
FirstToFall
Good chaotic fun. Chess this is not, but but still a little some strategy. Would rate higher, but the rule book SUCKS
gamerdoge
Very not stramlined, a Mish-mash of under-optimized mechanic with broken logic. Too many components. The best part of the game is the dice rolling, which they probably borrow from Flashpoint.