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Seas of Havoc
45m - 75m
1 - 5 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Nautical
60.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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drshizzlewink
Chaotic silly fun on the high seas. I'd score higher but the rule book is holding it back. It could have been better.
Lucaswolfox
Similar to Dune: Imperium but a great naval tactical game with easy enough rules with a lot of replayability due to many ships and captains and the sea monster expansions add a fun variety (sharks are basically always in from now on). Deluxe box does not fit in the provided insert, but everything DOES fit nicely in the box and is easily separated with the baggies provided. Already can tell this will be a popular one at our table. The deck building is lean, but the choices are fun and trying to angle for a raking cannon shot and maneuvering away with 1 card is pretty epic. Highly recommended if you like Dune: Imperium and the pirate themes. Also recommended if you want a light "take that".
ruskole
It's a very busy game combining deck-building, worker placement, and player-vs-player combat, so there were a lot of tokens and cards to sort through when setting up. First play (2-player, 2 boats per player) took a little over 2 hours to unpack, read rules, set up, and play through. Moments of confusion were resolved by careful reading of the rulebook. Many different ship/captain combos are possible so there's decent replay value.