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Scythe: The Rise of Fenris
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count. The story of Scythe continues and concludes with an 8-episode campaign. Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
75m - 150m
1 - 5 Players
Ages 12+
a2b2c517
Played 8 rounds in 2 days. The modules are nice. the campaign that serves as modules' tutorial ain't bad, just not that exciting.
Baecore
Played the campaign with 4 players. I really enjoyed the twists on every game! But it felt a bit sometimes a it unfair at certain times (especially as the sax faction) Really looking forward to play a game with the modules we choose :)
andybeta
This is already amazing... 3 scenarios in. 6 scenarios in and the surprises still keep piling up! Really mixes up the old Scythe formula with some great ideas. Everything still seems really well balanced, even when, at first glance, something can seem quite OP. Played through twice now and although there were no more surprises it still served to engage and changed up the standard scythe gameplay significantly. We haven't used the new factions in standard gameplay yet.