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Scythe: The Rise of Fenris
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count. The story of Scythe continues and concludes with an 8-episode campaign. Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
75m - 150m
1 - 5 Players
Ages 12+
Achire
5/19/19 - Finished! Great campaign. There's modules I like more than others, but overall, it was a fun experience. 4/7/19: Five games in; still loving it. Excellent campaign and wow is there a lot to this! 3/19/19: Three games in - really enjoying the campaign so far. Feels like playing Scythe with some fun twists.
andybeta
This is already amazing... 3 scenarios in. 6 scenarios in and the surprises still keep piling up! Really mixes up the old Scythe formula with some great ideas. Everything still seems really well balanced, even when, at first glance, something can seem quite OP. Played through twice now and although there were no more surprises it still served to engage and changed up the standard scythe gameplay significantly. We haven't used the new factions in standard gameplay yet.
antaresdev
I really enjoyed going through the campaign at 2p. I loved about half of the modules, and continue using them with the base game. I haven't played with the automa yet, but I want to try the campaign with it as well.