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The Scythe: Modular Board expansion allows you to change the landscape of Eastern Europa every time you play Scythe thanks to its double-sided game board and four large double-sided landscape tiles. Faction locations, i.e., the home base tiles, change each time you play.
The modular board adds a drafting element to set-up, along with a variant for a tighter map at lower player counts.
Featured Components
• 1 double-sided board (624x818mm, same size as the standard Scythe board)
• 4 double-sided tiles (7 hexes per tile)
• 8 home base tiles
• 8 structure bonus tiles
• 1 rulebook (11 languages)
• Automa rules for solo play
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players |
Play Time | 90m – 115m |
Designer | Jamey Stegmaier |
Mechanics | Area Control / Area Influence, Grid Movement, Variable Player Powers |
Theme | Economic, Expansion for Base-game, Fighting, Science Fiction, Territory Building |
Publisher | Grok Games, Stonemaier Games |
Fried Egg
[b]Pros:[/b] * Allows you to generate a different map each time you play with a double sided board and four double sided six hex location tiles. * Allows you to scale the map size according to how tight you want to make it for a given player count. * New building bonus tiles for additional ways to score buildings. * Compatible with any of the other expansions. [b]Cons:[/b] * There are far more lake tiles than on the original board. Perhaps this favours those factions that are able to traverse water? * The modular terrain tiles warp slightly meaning they won't sit entirely flat are are liable to be easily moved or spun around. [b]Summary:[/b] All in all, worth buying if you feel the openings in regular Scythe are scripted. Also helps if you want to scale the map to better support lower player counts.
Danagonia
I liked this a lot. It can make the game unbalanced, but it’s a fun Challenge. Adds more than the windgambit.
BobbyReichle
Wow. Love the way this changes up play, especially in two-player games. Really increases the puzzle nature of the game, and creates more direct conflict over resources and positioning.