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Root: The Underworld Expansion
Expansion of:
Root
60m - 90m
2 - 5 Players
Ages 10+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Animals
Fantasy
41.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
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Plunder boxes
Marvel: Crisis Protocol
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ArkadiuszM
Duchy is great faction that works well even with 2 players. Corvid.. hard to say, feels a bit weak. Boards are nice addition.
artegoneia
Best expansion of Root. Offers 2 beloved factions, one of which (the Underground Duchy) can replace Marquise the Cat or the Eyrie, which is a must when the base game starts to become stale. Meanwhile the Crows are one of the most straight-forward factions to teach to new players, and are very unique with their exponential-scoring capabilities. And if that's not enough, the expansion also provides 2 new incredible maps!
Aliiii616
Both factions of this expansion are the most powerful factions in the game. I feel that it is not well balanced. On the other hand, playing with them was not as interesting for me as playing with base game factions.