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Rome & Roll (Kickstarter)
60m - 90m
1 - 4 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Games using the line drawing mechanic involve the drawing of lines in one way or another. Lines may be used to connect objects as in Sprouts, to isolate objects, or to create areas as in the classic Dots and Dashes, also known as Square-it.
Line Drawing
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Ancient
34.00
€
Original price was: 34.00€.
27.00
€
Current price is: 27.00€.
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Charlio44
Will probably increase the rating on a second play through, there were some mechanics I was not taking advantage of. Thoroughly enjoyed this solo :) Really want to get this to the group.
diez
Solo gamer. Very good, really easiest than it seems. Seneque the solo bot is smooth to manage and does it jobs very well. A few buildings are not so interresting in solo games... but replayability is high and the mix of tempo /ressources/spatial position /race is so well crafted than this game has gained a definitive place in my collection.
emilizz1
+ Every board is different which helps with replayability, you have to find strategy that this board gives you. + A nice building variety should make every game different. +- Drawing building is cool, but constant looking what letters is each building gets tiresome. - In two player there can be no interaction on the map if both players go different ways. - Almost every track was maxed out for all the players by the end, and I could not see how could we rushed the end sooner.