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Roll for the Galaxy
45m - 45m
2 - 5 Players
Ages 13+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
49.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Addiction2k
One of my absolute favorites and one of the few games built heavily on dice based mechanics I can actually stand. Just so much damn flexibility and dice results mediation that its super hard for the dice to fuck you.
Ajax
Decent game with some nice elements, but it just doesn't grab me. I was never a fan of [b]Race for the Galaxy[/b], and--while I'd rather play this one--it still has a lot of complexity that doesn't do it for me. Seems like you just need to have a good understanding of the tiles.
2d20
Played at game day and thoroughly enjoyed the play. Had just previously played New Frontiers (my introduction to the 'series'. I know I'm a late comer). It's nice change up to the phase order function. Not sure Roll would end up as my favourite of the series but i'm enjoying exploring them all (eventually).