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Roll for the Galaxy
45m - 45m
2 - 5 Players
Ages 13+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Phase Order implies that turns may not be played the same way as before and/or after.
Variable Phase Order
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
49.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ahken07
Very fun and short game. It's surprised that there is depth in the racing part where you would prefer to build engine or rush for the ending by building cheap stuff. Definitely want to play this anytime. Wondering how good after add in the expansion
adebisi
I am genuinely amazed. A dice game that is actually harder to teach and more complicated than the original game. And still, Roll for the Galaxy manages to be shallower and a less satisfying experience. RollftG does not offer the same agonizing trade-offs as its mother because you are not closing doors when paying for the cards in your hand. The only good thing left in RollftG is the action selection and leeching, which is now twice as complicated as before. Usually you would expect complex games to have a lot of depth, since you are balancing between many things, but not in RollftG. You just have a number of choices with a myriad of restrictions but none of them seemed very interesting. Due to the unnecessary and non-rewarding complexity and the lack of trade-offs, I most likely won't play this again.
40crew
Kinda hard to get into in the first game, but after two games, we looked at each other, and declared our love to the game. Will bring it for our vacation, and hope to get many, many games under our belt there. It's hard to give a review after just two games, especially with a game like this, but you could just feel there is something to it. We kept starving us selves from resources, but once our little machine started going, it was just so satisfying. Highly recommended.