Rising Sun: Dynasty Invasion
Expansion of: Rising SunSailing across the ocean from another land, the Dynasty Invasion brings two full new Clans, who will count on their own Seven Lucky Gods and introduce an extra Set of Season cards! This expansion brings a lot of extra variety to Rising Sun, featuring two Clans that forego the allegiance of Japanese Monsters, relying on their own Seven Lucky Gods instead.

90m - 120m

2 - 5+ Players

Ages 14+
Bolm
Generally, I love the idea of more variety in games. This expansion really botches potential though, as it limits external cards that can be bought to the new clans. I do not agree with this design choice at all, and overall this really broke a core interaction of Rising Sun for me. Thus, I see little point in playing with this expansion unless you always play both new clans in a game
Bluesuitv
I feel like CMON missed an opportunity to fully make these clans chinese, with chinese warrior names, and chinese gods maybe even chinese looking strongholds. Would have made more sense than to have seperate japanese monsters that only these 2 clans can buy and barrin them from other monsters/gods. Almost feels like it was a half commited idea.
bigchocolate69
The Sun & Moon clans introduced by the Dynasty Invasion are subpar compared to the regular clans. Not worth the $50+.