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In Rise, you assume responsibility for the economic and social development of a city. There are not many limits to your possibilities: On various tracks, you can influence how best to provide for your citizens’ well-being, whether through culture, science, or political relations — but all of this can be achieved only in accordance with respect for conservation of the environment and the satisfaction of the population.
The game revolves around ten tracks on which you move your markers to gain further effects and gather influence. The unique and innovative card mechanism, which includes events and tough decisions, will change your decision making from round to round.
Once twelve rounds have been played, players count their points to see who was able to accumulate the most influence in the city.
Ages | 10+ |
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Players | 2 Players, 3 Players, 4 Players |
Play Time | 60m – 60m |
Designer | Marco Pranzo, Remo Conzadori |
Mechanics | Action Queue, Action/Event, Chaining, Track Movement, Turn Order: Claim Action, Variable Set-up |
Theme | City Building, Industry / Manufacturing |
Publisher | Capstone Games, dlp games |
KRWoods1
So many tracks! Fortunately, I like tracks. I do wish this had come with solo rules. I will also say that some aspects of the game take some getting used to, but the rules are pretty straightforward and gameplay is enjoyable. I wish the art style had carried through into the gameplay, though.
cbazler
Really fun track-climbing game. Turns start off fast and easy but become more complex as you start chaining and compounding actions. Towards the end of the game turns are really combotastic. I like how the event cards incentivize paying more for actions (not to mention you can avoid giving bonus actions to opponents that way). The game is a blast to play. My only fear is replayability: I can see this getting old/"samey" after several plays.
agentpatman
P: I enjoyed the simplicity of Rise. I am a big fan of track based games so this was perfect, although a lot more dry thematically than others. There are a lot of nice combos to be had. We did get pretty high up a number of tracks on our first play which I find deflates the excitement level a bit. I like the different tracks and experience to diverge more on each play so you are compelled to keep coming back and trying another route. It may be a bit samey after awhile and it sounds like the other side of the board doesn't shake it up enough. However for now, I am happy with it. A: simply fun. Lots of tracks that made it so I couldn't really calculate points. That helped take away some of the AP from other track games.