Meeple on Board Rating
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In Rise, you assume responsibility for the economic and social development of a city. There are not many limits to your possibilities: On various tracks, you can influence how best to provide for your citizens’ well-being, whether through culture, science, or political relations — but all of this can be achieved only in accordance with respect for conservation of the environment and the satisfaction of the population.
The game revolves around ten tracks on which you move your markers to gain further effects and gather influence. The unique and innovative card mechanism, which includes events and tough decisions, will change your decision making from round to round.
Once twelve rounds have been played, players count their points to see who was able to accumulate the most influence in the city.
Ages | 10+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 60m – 60m |
Designer | Marco Pranzo, Remo Conzadori |
Mechanics | Action Queue, Action/Event, Chaining, Track Movement, Turn Order: Claim Action, Variable Set-up |
Theme | City Building, Industry / Manufacturing |
Publisher | Capstone Games, dlp games |
Mafoon
Action selection, resource management. Move up (or sometimes down) tracks to gain benefits and points. Plays up to 4 in about 90 minutes
Ideology
Game is OK...but it's a stripped down Tapestry, without all the other extra stuff that makes Tapestry more fun
MeepleMaven
The boards remind me of Yokohama's modular boards, which I quite like. Also a fan of money/action/point drafting, and the action chains. [The amount of those knock on actions / adjustments to track would lend itself well to automated / scripted play.]