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In Rise, you assume responsibility for the economic and social development of a city. There are not many limits to your possibilities: On various tracks, you can influence how best to provide for your citizens’ well-being, whether through culture, science, or political relations — but all of this can be achieved only in accordance with respect for conservation of the environment and the satisfaction of the population.
The game revolves around ten tracks on which you move your markers to gain further effects and gather influence. The unique and innovative card mechanism, which includes events and tough decisions, will change your decision making from round to round.
Once twelve rounds have been played, players count their points to see who was able to accumulate the most influence in the city.
Ages | 10+ |
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Players | 2 Players, 3 Players, 4 Players |
Play Time | 60m – 60m |
Designer | Marco Pranzo, Remo Conzadori |
Mechanics | Action Queue, Action/Event, Chaining, Track Movement, Turn Order: Claim Action, Variable Set-up |
Theme | City Building, Industry / Manufacturing |
Publisher | Capstone Games, dlp games |
Kopernikus
Just a race on different tracks. There is no real theme and being a mayor in a city is the most misleading description of a game theme I had in a while. You just make 1 step here and one there, using some combinations but that‘s it. It’s so boring I would not even recommend it when looking for a track race game. There are so many others and definitely better ones.
KRWoods1
So many tracks! Fortunately, I like tracks. I do wish this had come with solo rules. I will also say that some aspects of the game take some getting used to, but the rules are pretty straightforward and gameplay is enjoyable. I wish the art style had carried through into the gameplay, though.
ILoseAtLife
I love me some euro technology tracks, but this game felt utterly dull and lifeless. Nothing about marching up the various tracks was exciting, compelling, or involved interesting decision-making. I have no desire to explore this game any further.