Rise To Nobility
25m - 150m
1 - 5 Players
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Liked it much better than I thought I would. Nice art, but visual design is vexed by colors shared between players and resources (without any conceptual connection). Play is fun, with a decent pace compared to worker placement games generally, but there is a dose of tedious and fallible bookkeeping.
Players: 1-6 Playtime: 25 Min. p/p 103 Sleeves: 63.5 x 88 Plaats: Speelkamer, huisnr 41 - 2e deur, Links: onder KS Deluxe Edition
I backed this impulsively during the last hours of the KS campaign and I regretted it initially because the game, though pretty, seemed like just a derivative "dice placement" game à la Alien Frontiers. After playing it, I have to say it's pretty good! I like how a high reputation allows you to use more of your dice, but the best way to get points (the council) forces you to lose reputation. So it's a nice balancing act. The game does suffer from some "Kickstarter syndrome": underdeveloped gameplay, poorly laid-out rulebook, lackluster 2-player variant, and (by far the biggest problem) the game is just way, WAY too long. A more experienced publisher would have made sure to cut the game by 30 minutes or more. Thankfully, we decided to end two rounds early even before our first play, which we'll continue to do in the future. Art and board are fantastic, the dice look great.