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39.00€
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atarilynx
The component and art is excellent in this game. Worker placement/area control game. It is easily approachable and yet has depth as well. I think the game doesn't need an expansion to be fun and can stand on it's own, however there is the feeling that gameplay could be enhanced with an expansion.
Alan Stern
Goal-oriented area control driven by... dice rolls? A lighter euro with dice determining strength of actions. GOOD: The core of the game is solid. I like the events adding a random flavor. I like how the action strength waxes and wanes (albeit randomly - more on that below). The area control works with the goals. BAD: The action choices are limited and, while they lead to some deeper interactions, there's not much variety to your options. The control mechanism (combat) is hard - you have so little influence round-to-round if others want to clear you out of a hex. Most important of all, the dice roll controls all. If you roll a lot of suns, you *WILL* have stronger actions. If you roll a lot of moons, you *WILL* have weaker actions. SUGGESTION: Replace the dice roll with a pool of cards based on the same probability distribution. This would guarantee an even distribution of results negating my dice roll issue. BOTTOM LINE: I wanted to like this one more than I did. Not for me.
Behram
Expansions Owned: [thing=306722]Rise of Tribes: Beasts & Bronze[/thing] [thing=308375]Rise of Tribes: The Vul'Keth Invasion[/thing] Promos Owned: [thing=283325]Rise of Tribes: The Mesa[/thing] [thing=333576]Rise of Tribes: Bonus Tiles – The Island, Invader Rock & Lush Valley[/thing]