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It is 1828, and the time for elections has come around again in this newly-formed democracy we call the United States of America. John Quincy Adams and Andrew Jackson are the candidates vying for the people’s votes. For the first time in history, this grand campaign is also fought on the pages of newspapers and in front of an eager public audience. This was an election that found its way into history books with its yet unseen ruthlessness and malevolence. This was America’s first smear campaign.
In the two-player game Revolution of 1828, you are trying to become the next President of the United States! To reach this lofty goal, each player tries to take the election tiles that suit you best and hinder your opponent’s campaign. Election tiles allow you to garner the allegiance of electors and use the power of smear campaigns to skew the populace in your favor. If you also use the powerful campaign actions to your advantage and have the press look the other way, nothing should stand in your way!
Gain the most votes by the end of the game and start your work as America’s seventh President!
Ages | 12+ |
---|---|
Players | 2 Players |
Play Time | 30m – 60m |
Designer | Stefan Feld |
Theme | Political |
Publisher | Arrakis Games, Frosted Games, Pegasus Spiele, Renegade Game Studios |
stormseeker75
This one was weak. I like the interaction, however it's too simple and repetitive over the course of the game.
mnemonicuz
A really solid "tug of war" style game with lots of twists and turns. The way that the chips come out when setting up a round makes the round balance and strategy feel quite different. There are a lot of ways to play around things in the game. Figuring those ways out is a lot of fun. The only negative aspect I find with the game is the iconography of the special powers. They made them too thematic with a picture showing the event that thematically describes the action it gives you. I would have preferred having a clear icon of the action, and just have that picture in the background.
cbazler
It's good. It's very Feld: take a very simple idea, with a randomized set-up, and shape a complex decision space around it. As someone else said, it really does feel like playing six games of "Tic Tac Toe" all at once. Which sounds awful, to be fair, but the game does provide some interesting decisions which sometimes require thinking several turns in advance. "If I take this, he'll get a double action, but that will then give me a double action which I can use to go here, etc." It's clever. And games tend to be close, even though it seems like the first player tends to get a boost every round, so you'll often experience a kind of see-saw as both players surpass each other each round.