28.00€
Out of stock
Username or email address *
Password *
Remember me Log in
Lost your password?
Email address *
Subscribe to our newsletter
Your personal data will be used to support your experience throughout this website, to manage access to your account, and for other purposes described in our privacy policy.
Register
Accessibility Tools
Badger on the move
All cards different. Plenty text to absorb at a distance (and upside down). Frustruating and not much fun.
Acama
Wonderfully unique game, with beautiful artwork. Plays quickly, and is always enjoyed when it hits the table.
ajewo
Red Rising is a hand-management, combo-building card game by Stonemaier Games (Scythe, Wingspan) with multi-used cards. You either play cards for their effects or you keep them in your hand to score them at the end of the game. Each time you play a card, you then pick either a new card from the draw deck or from the public display that contains the cards played by all players so far. [b]Pros:[/b] + Design of the cards is very clean. The ability texts are brief and pregnant. + Hand management, multi-used cards and decision-making: you are constantly reason to play or keep a particular card similar to Fantasy Realms (long-time vs short-time benefits). + Discarded cards can be picked up by opponents and played again (similar to Lost Cities). There are four discard areas. If you discard a card, you have to decide to which area - only the latest, topmost card can be picked by the players. + Game arc: at some point in the game, you shift from engine building to scoring victory points. + Each player represents one of six houses. Each house provides a unique ability. + Players can advance on the fleet track which unlocks effects on some cards. + Fluid gameplay, quick turns. + Player aids. [b]Neutrals:[/b] # Components: feels a bit overproduced. # Dystopian theme is based on a book series by Pierce Brown. # Plays well solo and with 2 players. # Luck of the draw. # Artwork: colorful, cyberpunkish drawn characters. # Sparkling effect on gold cards (deluxe edition). # Metallic cubes are hard to distinguish in sun light (deluxe edition). # Some take-that cards. # Game box could have been smaller. Special insert only for deluxe edition. [b]Similar games:[/b] * Fantasy Realms: similar hand management, combo-building, scoring. * Lost Cities: similar hand management. * Capital Lux 2