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Rajas of The Ganges
45m - 75m
2 - 4 Players
Ages 12+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
39.90
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Thematic
Ελληνικα Παιχνιδια
LCG
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Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Sapphire Sleeves
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Aracataca
At first sight a really nice game, like the idea to use dices as a currency. But finally behind all the options the game offers, at least the times I played there was exactly one strategy leading to win the game, what was quite disappointing, the balancing might be the problem
Apple Paul
This is a clever dice roller and worker placement game with an interesting "score points on two opposing tracks until they meet" race mechanic that overall, felt fresh and fun to play around with. Our two player game played very well. The game also incorporates races on the board to get extra workers, a design touch that I liked very much. The art felt fresh, original and interesting; I particularly loved the dice holders with many arms. The tile and road building portion of the game felt reasonably interesting if not too spectacular. I do get the sense that in order to play this game at a very high level, a great deal of thought ought to go into certain turns, particularly those toward the end of the game. Many spots on the board "cost points" in order to make points, and that complicates decision making somewhat. Other spots, are free making the mental calculating easier. Other spots give you no points, but do set you up for more points later, IF a particular spot is available by the time it comes back to your turn. Thus, the game does provide for some very interesting, deep, VP optimization, decision-making. On the downside, the mechanics of the game did not particularly mesh with the theme. In particular, I did not sense that I was doing anything thematically in Rajas other than optimizing my fame and money rewards with each move. Bottom line: Rajas is a game that is going to make a lot of euro gamers happy with its clever design touches and interesting worker placement decisions; I only wish it were a tad more thematic, though in truth, the wonderful art very nearly compensates for the lack of thematic game play.
Arkeas
The game is gorgeous and simple to play but seems to lack any sort of depth which was rather disappointing. At its core, it's really just a racing game as you're trying to get your money and prestige markers to meet each other but it feels like you're constantly taking the same 2 or 3 actions every single turn and the game starts to feel incredibly repetitive 1/3 of the way through a single play. When one person gets their markers to meet or pass, the other players get one final action if possible based on turn order. This creates an issue where the end of the game can come up unexpectedly (partially because you really have zero interest in what your opponent is doing because it never seems to affect you and partially because the a chain of actions can cause your score to suddenly leap on both tracks), or you have that one final action but can't make up enough ground to pass them so there's no point in taking that final action at all. 2-player board feels too open and the number of tokens is too plentiful for the number of players; it just completely lacks tension. Had really high hopes for this one but ended up being rather disappointed by it. Sold it as we had zero desire to play this again.