28.00€
In stock
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Kymfox01
This expansion adds a lot of cards to the original setup and gives you more depth on strategy for each country. The addition of France and China gives it a real historical flavor but does give the Allies a distinct advantage so the Axis must get aggressive or fall behind early. A must buy for the WW2 fan.
elijah234
Good addition of the air element, which adds another layer to strategy. Good introduction of France and China to balance out the early Axis runaway train. The downside of the expanded card deck though (even with the new discard rule) is that economic warfare is not a painful as it once was though. And even the Axis players don’t have to worry about running out of cards in most games.
upike
Initial impressions: The best addition (and the one that convinced me to keep the expansion) is the cards. There's lots of them, they barely add any complexity or confusion (one significant exception would be the different mode of play of Bolster cards - perhaps one thing too many to keep in mind for newbies) but open up opportunities to use perpetually ignored areas of the map for unorthodox plays like... Americans expanding from Brazil around the Cape to beat the Italian navy shelling the Soviets in India. I'm skeptical of the new rule about discarding a card or taking 1VP penalty - it seems slightly too distracting, especially for new and casual gamers who have to remember yet another step of their turn - it can mess with the tempo of the game. Cards are getting discarded often anyway. The game seems to work fine without the mandatory discards. The air force is a good little addition, too. We found it fun to houserule the air force to be allowed to fly over an unclaimed area by discarding an additional card, this way allowing fun air raids e.g. from France to England even without the German navy controlling the Channel. France and China are okay, but feel a bit inorganic. They are barely present in the game, very dependent on the luck of the draw, don't seem to provide that many interesting tactics considering the large number of cards dedicated to them. A speed bump for the Axis with a delicate historical flavor, but overall too distracting for new players. Overall, an excellent, but not indispensable addition to the base game. The variety in strategies it opens up is its the main advantage. The one or two too many things to keep track of for newbie players (Bolster cards, Air Power step, the mandatory discards, the China/France distractions) might be the only thing that would prevent me from automatically playing QG with this expansion every time.