Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Quadropolis
30m - 60m
2 - 4 Players
Ages 8+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
35.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
Andy Parsons
Quadropolis is everything you have learned to expect of a Days of Wonder game: a solid, well developed design, excellent components, vivid, family-friendly artwork, but not much meat for a hardcore gamer to chew on. In many ways it is a typical city builder, with tiles representing the usual building types being placed on a grid and different ways of scoring each type. What novelty there is lies in the means of selecting tiles from a central tableau using "architects" with varying degrees of reach. The expert game adds a couple more building types, but it is essentially more of the same rather than a step up in complexity. Quadropolis plays quickly and is easily digested.
aaj94
Gave away as a present. Quadropolis is a fun tile-layer with a spatial challenge where the engineer you use limits where you can place a specific tile. It's fun, but maybe a little bit samey? Still an entertaining puzzle overall. Not very conflict-heavy, everyone is just doing their own thing, though hell hath no fury like someone who's been blocked or lost the tile they were planning to take. Expert mode adds a lot to this game. The ability to pick from a common pool of architects makes the game both harder and easier, in different aspects. Monuments and skyscrapers are fun additions to the game and introduce new strategies. Skyscrapers are powerful enough that they're difficult to ignore. Monuments will let a player run away with the game if one player gets more than a few, so they force other players to compete for that strategy. This is a good game when you hit it about once a month, but anything more than that and you get locked into the same strategy game after game. The board redeems this game, making it possible for skilled opponents to mess with you and take the tiles you really need. Still, once I hit 100 points I was much less interested in trying to improve my score and do better, so I'm downgrading this to a high six for now. Fun and light city-building in under an hour makes this one a real keeper for me. The puzzle doesn't stay super-engaging after about a dozen plays, but it's still a fun one to break out every once in a while.
Ange_Berlin
City building is not my thing, but Quadropolis is an incredibly good game. One of my favourite games to play with my girlfriend.