30m - 60m
2 - 4 Players
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Played Ed's copy 4 handed. I misinterpreted one rule which screwed my scoring but keen to play again
A pleasant city building game with nice components and a great box insert, with a decent "choose tiles in a matrix" and "place tiles on a matrix" mechanic with numbered pointers, that feels pleasantly spatial and wonky, but for me, lacks gaming magic or reason to be enthusiastic about playing again. I just didn't find anything in the game really exciting, funny or truly desirable to want, and the interactions between the players in the game were very cursory to nonexistent. Still, a very polished design, and basically pleasant.
Fantastic game, though I think to reach full potential it really needs to be played with Expert mode. The ladies love it, too.