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Pixel Tactics 4
45m
2 - 2 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
17.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
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D & D
Pathfinder
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kytah
Pixel Tactics 4 introduces a brand new mechanic of Traps! The set has a theme of counterplay and counter-counterplay, with many cards designed to surprise and intimidate your opponents.
jgoyes
2017-01-15 Initial Rating: 7.0 (January 2017) I really enjoy the whole Pixel Tactics series of games, I have them all but taking them to the table has proven a challenge. Two players games are difficult to play in my current game environment. We are, more often than not, more than 2 players, but I had the opportunity to play Pixel Tactics 4 while we waited for some friends to arrive, and I really enjoyed it. I have only played once so I barely scratched the deepness of the game. Pixel Tactics is, in general, an easy to learn (around 7 minutes) hard to master game. It offers a plethora of choices with only 25 cards. Each card can be used in 5 different ways so the permutations and combos possible are very high (very high replayability) and that increases exponentially if you mix the cards from all the games, a very positive thing in my book. Playtime is around 45 minutes. The game offers interesting decisions in a, relatively, short time frame. Every iteration of the game adds something new to the game and in Pixel Tactics 4´s case, it adds traps. I previously played with traps with the Deluxe Edition, but it was this game the one that introduced them. They are very fun to play because they allow you to bluff a little and you can also surprise your opponent. Within my limited perspective, it seems some of the leaders of this game are very powerful, my opponent had one that hurt my leader every time I played a new hero, that’s insane! Bottom line, Pixel Tactics 4 is a good two game and a keeper in my game collection. I wish I could explore the game further and my desire to play it again is high. Current Rating: 7.0 [b]Jgoyes´ Awards: [/b] [imageid=3231398inline]
Orphebus
Along the lines of the previous PT. This set enhances the traps (they smite the rival when they do certain actions) and there are herores that only affect them. Thus, it's less compatible with the previous decks and I would advice against mixing with them. I'm not sold into the trap mechanism: it's easy for the rival to get around them and the effect is too light. Also, if you have not put up a trap (something that happens often), there are some heroes whose abilities are useless; this makes the game less fun and more lucky.