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Peak Oil
45m - 75m
2 - 5 Players
Ages 10+
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
44.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Alan Stern
I don't get it. The only way oil comes onto the board is if players put it there. But by putting out oil, you enable the other players to have first crack at taking it. And everything costs oil so oil is power and I don't want to empower my competitors. So the only answer is... to not put oil out? But then the game grinds to a halt and we all stare at one another wondering what the point of the game is if you can't actually serve your best interests by following the direction that the game ostensibly *wants* you to go. And we stare. And wonder. And stare. ... .. .....until I sell the game.
Mattias Persson
I really like the artwork. Gameplay was so-so, with too much negative action. I guess this fits the theme, since you are competing in a dying industry, but it doesn´t make for a fun game. The game could really use player-aides to help you remember the two possible actions in each action spot, especially when reading the map upside-down.
bhudson1972
The game has a nice, clean graphic design. The components are just right for the game. I would suggest that the board could be a bit larger or maybe a better border design. I think making it a double sided board for different player counts could be a big plus. The game has some interesting decisions as you try and time your moves correctly. It is vital that you plan ahead as you can only do so much with your two decisions each turn. With the "re-assign" action, you are basically setting yourself up for what you hope to do the next turn. While that gives others a chance to get in your way. There is one action that I'm aware of that lets you move and take an action in the same turn. I think there is a good bit of re-playability with the different consultant cards that come out each game. There is also a lot of player interaction as you are constantly getting in each others' way as you battle for territory control. A problem I found with the game is the initial card that each player gets, that list their "hidden" company ownership has three of the four. I think this should maybe be two out of the four at most. Otherwise, there is just very little difference among the players. I liked the game but I didn't love the game.