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Pax Viking (Kickstarter Edition)
60m - 90m
1 - 5 Players
Ages 12+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
In games with a trading mechanic, the players can exchange game items between each other.
Trading
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Medieval
Nautical
55.00
€
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Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
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Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Andy Parsons
The Pax brand has a strong reputation, but I wonder if it was wise to burden Viking with that prefix? It does have a market with cards of ascending cost that shuffle downwards. However, in this iteration it is reduced to a single line at the edge of a very big board. The board can be seen as part of a continuing trend in Pax games towards more happening on a shared space. Still, Viking takes this so far that player tableaus become something of a sideshow. The key elements that you need to control in order to win will all be on the board. So much being either printed or placed on the big board does create some issues. As the player seated roughly where modern Moscow is, I struggled to read text in locations as far west as Iberia and Greenland. As to the game itself, I think it’s fine. It’s mostly about moving ships and grabbing territory, while leveraging on board and tableau powers to help your efforts and hinder others. There is potential for conflict, but spending precious actions on tit for tat battles is clearly inefficient. With players taking full turns of four actions, downtime can be significant. Production quality is mixed. The board and wooden ships are nice. The circular wooden control markers are small enough to be fiddly in old, stubby fingers. The circular cards are flimsy. The artwork is very nicely done.
Alan Stern
There's a game in there somewhere, but it is SO unclear and uneven I can't begin to dive in. We tried a 3p game using the beginner tile set up. We ran into an unclear rule, discovered that the player aids have incomplete descriptions of the Influence actions (for example, the Jarl one requires an unexhausted ship and for the Theocracy one the player still has to pay for the spot), tried to roll it back to fix it, got frustrated, and called the game after 1.33 hours. THEN we looked through the tiles and realized it would have been impossible to establish a Duchy! Oh, wait, THAT WAS ONE OF THE OBJECTIVES! WHY IS THE BEGINNER TILE SET UP UNEVEN?!?!?? There should be 1 venture tile for each location in the deck, otherwise duchies don't make any sense and a few other things fall apart. I can understand a random draw not being complete, but the beginner set up, which is pre-ordained, should be full. IT MAKES NO SENSE! House rule/fix number 1 - make the beginner set up have 1 venture for each spot on the board. Open question - Can exhausted ships be moved through non-Journey actions and effects? The rules need to be rewritten. Lots of things need clarification and explaining like the "steps" for movement. Look, I like Pax games. This is not a Pax game. No multi-use cards, no multi-use components, minimal tableau-building. There's a good core here - we can see it - but it's not even or clear enough to play a balanced game. If it were, I would definitely increase my rating. EDIT: Exhausted ships *can* move via non-Journey action and effects. Also, contrary to the rulebook, the Jarl power (and others?) do NOT require an unexhausted ship. Yes, you read that correctly - THE PRINTED RULEBOOK IS ACTUALLY INCORRECT IN ONE OR MORE PLACES. So don't look to the rules-as-written as an authoritative source, they may not be correct. ...which makes me like this game even less. I need to go print out the living rules to have a hope of learning this game. Double ugh.
churchb3
Was ok, not exceptional, and took a lot longer than expected. Turns were a bit too long and some rules convoluted. Only played once, and would speed up. Not sure I would buy this but I would play it a few more times I think. That’s high praise from me.