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Path of Light and Shadow
60m - 120m
2 - 4 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Medieval
75.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
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Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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cc_TheToph
I like this game a bunch. I like what it’s trying to do with culling versus acquisition. I think the theme is done well because it’s brought out by the deck building. I love the components, except the art on the back of the cards. But, it runs a bit long.
Alan Stern
Solid game. Interesting mix between a deck builder and area control. The morality track is... not as tightly tied to the rest as I'd wish. It feels more mechanical in practice and there is no reason not to just swing to an extreme. I really want to like this one more. I really should! It's right up my alley. The deck building is solid, there are choices to be made, and there are different directions to pursue. Yet, it just doesn't all work as well or as smoothly as I wish. The choices are very narrow if you're trying to optimize. In fact, I suspect that a cruelty strategy (deck thinning) is much harder to run compared to a mercy strategy. Also, the area control part, which is key, isn't strong enough. You need military to make it work well, but a flush deck is harder to do that with, and the board is so much smaller than it appears due to the harbors. The area control tends to devolve to: what can I take and can I bash the leader. Meh. Overall, interesting and good but not enough.
autumnweave
2023/03/29: This is one of those games where you need to play several times to learn the decks for the different factions. Unfortunately I don't have the desire to do this. For me, the deckbuilding as well as promoting the cards was meh. Nothing in the game really shined for me. I'd play it again, but only if others were pushing it. There are a lot of things that I'd rather play.