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Passing Through Petra
60m - 60m
2 - 4 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Ancient
49.00
€
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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jrubin1
A little repetitive but interesting puzzle-race. If you like combos you'll like this game. A little predictable as to who will win in the last couple of turns.
jax900
Rather mediocre design in general, but at least it's quick. The game is in essence a race. And you can control only your own engine. Almost no interaction and if it happens it's mostly accidental. So basically a solitaire game of optimization of your engine and someone gets to win at the end. Hardly exciting. The ergonomy (or rather lack thereof) is a smaller issue. But terrible choice of colours make the game more unintuitive than it needs to be. Plus the layout of tokens is really confusing and unnecessarily gets in the way of playing too.
cbazler
A pretty clever design, even if the game itself is very, very dry. I like the blend of randomness vs. pure information, as you can plan several turns in advance while still preserving a lot of uncertainty and variety. I'm not a huge fan of "racing Euros," in which it can often become clear which player is going to win several turns in advance, but the game is short enough that it doesn't bother me. My biggest complaint is that the random setup (both on a player's board and in the Plaza/Siq) can give one player a very advantageous starting position over others.