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Paris – Standard Edition
90m - 90m
2 - 4 Players
Ages 12+
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
39.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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chicagometh
I like this but I have no idea why. The production values of the deluxe version go a long way. I'm not usually one for area majority games, but there is something about the game arc of this one that sets it apart. I like how you feel money is breezy early game, but the game keeps going on and your ability to make money dries up. It's weird...you don't necessarily see how your actions culminate to an end game until you get there and realize your machinations may not have been as valuable as they seemed at first glance. Something about it I find fascinating, but I can see others thinking it is too simple and boring for the massive table presence.
ConnectMore
After 1 play (2p): This is a pretty neat game. The importance of some aspects of the game play do not reveal themselves until it is, perhaps, a little too late (especially if this is your first play). In particular, the importance of placing the 4th key in a district to control where the next scoring tile is placed is hugely important. If you are not able to control this scoring, some of your districts may never score. Because of how this mechanism works, the game scaled really well to the 2p count (which I was a little bit worried about at first). I love how you can climb up from building to building within a district. The bonus tiles are hugely important but are not available on the higher scoring buildings. So, planning on how to take the smaller buildings, then taking control with the larger buildings later is a lot of fun...so is figuring out how to stop others from doing the same. The game certainly feels like it plays in two different halves. The first half, where buildings are still being placed and the second half, where you are jostling for position on the now established board. This are a lot of subtleties to this game that require some patience, cunning, and the right timing. I'm looking forward to my next play.
Bullfrog417
I liked what this game was trying to do, but the group came away from our play feeling like the gameplay itself wasn't good enough to warrant returning to it to learn the strategy. Culled it due to lack of desire from my group.