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Lead the Netherlands into the Industrial Age in the latest version of the cooperative classic! It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea. But this system is no longer enough.
charleaux
Another solid entry in the Pandemic family of games and probably my favorite twist on the genre. Instead of fighting diseases, players must achieve a number of goals that vary from game to game (at least in the more advanced variant) while keeping water out of the Netherlands. The dyke system is really interesting and creates a fresh puzzle for fans of Pandemic. The map could be improved and the Dutch names make it a bit more difficult to find things but it's still definitely worth a try even for people, like you, who don't necessarily love base Pandemic.
cbazler
After playing some 50+ games of base Pandemic (plus expansions), 30-some games between Pandemic Legacy Seasons 1 and 2, and at least 10 plays of The Cure and Cthulhu, I am pretty much sick of the Pandemic system. Nevertheless, this is STILL very good. The way water floods regions really changes the core mechanics and feels different than the other iterations of this game. I actually wish this had been renamed / rebranded as [i]anything[/i] else, because I just can't bear to own another Pandemic in my life.
agentpatman
This was obviously another game in the pandemic system so not much different on that front. However in this one you will be focusing on building more infrastructure like windmill pumps and dikes to prevent the flow of the water. The water flow adds some interesting decisions as removing water cubes doesn't help as they come right back. Instead you need to block the water in the first place to be able to move it and add pumps to help you get the water out for no actions. The difficulty is higher than the original and there are some setups that fail immediately at the start of the game due to existing water in purple territories and having to apply 3 more damage to multiple purple cards. I get that it's supposed to start off with a challenge but it's unfortunate that the game can end in turn one due to random setup when they could have added a rule that if you draw multiple purple during setup to ignore the third. All in all its different enough that I owe multiple but that difference might not be big enough for most people.