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Beings of ancient evil, known as Old Ones, are threatening to break out of their cosmic prison and awake into the world. Everything you know and love could be destroyed by chaos and madness. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity.
andrewrothfuss
A bit of a contradiction. It wants to be all serious and weighty with the Cthulhu theming and madness mechanics, but it's actually the quickest and lightest version of the traditional Pandemic games. Not that it's a bad, it's just unexpected. In fact that lightness actually sets it apart from all the other versions.
atraangelis
Super interesting game, loved it. Fresh take on Pandemics style. Dont go into this trying your tried and true strategies, the GOO will get you.
agentpatman
I think the beginner level is too easy relative to the other pandemics with the exception of base pandemic. I have owned and played them all now and the theme is fun on this one but it does lack the spark the others have. I think removing the outbreaks and cultists make it a bit more predictable. The slaggoths move in a predictable way as well. The only unknown factors are dice rolls and which order the old ones will come out in. It feels like the cultist deck doesn’t have a lot of duplicates so there is always just 1 cultist in each spot. It just feels off because you are just concerned with the overall amount left and not them actually summoning anything. I think we had a bad dice roll once that added some and one old one but it rarely happened. It did get more intense towards the end so maybe we had a good string of relics, dice rolls, and order of the old ones but it just didn’t feel the same towards the end. I definitely enjoyed it though and I’ll play it again on max difficulty but the other newer pandemics were hard at the easy level and had more intense moments. Still going to have a place in my pandemic collection but it’s the first one that left me doing some research if we played it right.