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Beings of ancient evil, known as Old Ones, are threatening to break out of their cosmic prison and awake into the world. Everything you know and love could be destroyed by chaos and madness. Can you and your fellow investigators manage to find and seal every portal in time? Hurry before you lose yourself to insanity.
amethyst246
Not my favorite Pandemic, but definitely worth having. I've painted the minis and we usually bust it out in October
AmandaDesignsGames
While I appreciate the Old Ones and the Sanity mechanism in this game, the simplified logistical puzzle (compared to other entries in the series) takes away a lot of my enjoyment of the game. Also, I find that the Shoggoth's movement, while very cool in theory, often ends up adding a huge swing in difficulty based on where they spawn.
airjudden
Like [thing=260428][/thing], it uses some of the basic mechanics of Pandemic and improves on it by adding new mechanics and creating a stronger thematic connection. Major differences are that your hero cards have an insane (nerfed) side. There is an insanity die you roll in certain situations. The "infection track" also involves a group of ancient ones, revealed one at a time (Cthulhu is the final one and is one of the ways you can lose). Along with cultists, you have Sheggoths who are tougher to kill and cause insanity checks and revealed ancient ones. In other words, it does a good job of fitting the Cthulhu mythos with some of the familiar mechanics of Pandemic, just as [thing=65532][/thing] and [thing=260428][/thing] do, but there are enough differences to make it not feel like a theme pasted on to a mechanic. The differences are the best parts. This game isn't going to retire [thing=15987][/thing] or [thing=253344][/thing], but if you only have an hour and you are jonesing for a Lovecraft fix, this is for you.