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Embark on an epic adventure to bring humanity back from the brink of extinction in this standalone follow-up to the acclaimed Pandemic Legacy: Season 1. Black and Yellow Editions have variant covers game contents are the same.
ande9249
played through and I am ready to give my final evaluation. the sense of discovery is wonderful. Now if only we didn't have such large rules accumulation because of that discovery. The ambition of this game is that you won’t have the same priorities or pace/ark in a game. Every action on the action card that you have built through the game is used in the last month, but how you evaluate the actions, and your resources, fundamentally change. And so I very much argue that this game should NOT be played real time. When you spend a month away from a game, you rely on more vague memories of the rules. When you take a year to play, you look for the similarities more, instead of just embracing the changes as they come. I will absolutely buy season 3 when it comes. but this was definitely a step back from the mastery of season 1. Or at least my experience of trying to play it in real time was a mistake compared to the “binge” play I did on season 1
alejandro58
This was one of the most exciting gaming experiences that I have had. I always looked forward to playing, and each of the games felt that it had it's own goal that moved the overall story forward. I understand that some people have concerns with having a game that has a limited number of play throughs, but in all honestly there are a variety of games that I have that I won't end up playing as many times as this one. And even if I do, I am not sure that I will have the same exciting stories for each play through.
143245
9/10 on exploration 2/10 on enjoyment. tldr: Season 1 was a much better game. My chief complaints are as such: A) Tying single use actions to end game scoring (e.g. searching cards and scratching that off) creates an incentive that hinders actual progress in the game given that you need to search to actually make progress in what you can do. If it looked like we were going to win, we would search to push us over the top. If we were going to lose and wanted to conserve the greatest potential to achieve victory conditions for a future game, we didn't. Mixing search results of "stuff I need long term" with "stuff I only can only use this game" doesn't help drive that incentive structure as it gives you no ability to make a value judgement on when you should search an area. There isn't anything that says "search anything and everything regardless of whether it wins you the game otherwise you're doomed in the second half of the year." B) There is zero tension, we either curbstomp the game and win before the 3rd epidemic, or we lose horribly by the time the second one comes up (which isn't long given that we're up to 8 now...). There is no "oh, we almost ran out of cards in the player deck and we were one turn away from winning." It's virtually always "we were not even close" or "we could have screwed off for another full round or two easily." In either game in June, we didn't build a single supply center and not for lack of trying. We didn't draw enough city cards to get to that point, two players had two turns and one player got exactly 1 turn that game... I literally don't care because I have no agency to drive the story forward. In educational research on feedback loops, this has too many amplifiers of bad results, not enough governors to return to an expected outcome. Why does the game pull you ahead and open new regions (and thus add cards to the player deck) when to succeed I need to find a specific card in the deck and search against it, but it won't say "if in June you haven't already found this, pull this card out of the player deck and scratch it off" to play catch-up? It just buries you. People can say "oh, pay close attention to the hints" but we're back to point number one. Unless you just happened to pick the right starting character combo and play exactly the optimum way of searching heavily instead of connecting lots of cities, it's entirely possible to lose the ONE card that will actually really help you into the player deck for game after game.