Onirim (Second Edition)
1 - 2 Players
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Much more compelling than I initially thought. At first glance Friday and Space Hulk Death Angel are more 'exciting' when compared to Onirim's more traditional solitaire gameplay, but Onirim has a lot more staying power. The fact that seven expansions are included only strengthens it's position.
Great great game. App was great but with the reprint now available I enjoy the physical copy of the game so much more. I would not bring it out with two as the two player rules with the shared resources doen't make sense unless you have played solo first. In contrast I prefer Urbion and Sylvion at 2 players.
The game comes with a lot of content and top noch components. One of the most gorgeous box i've seen so far. Unfortunately, the game is not as fun as you could expect it. I find it less interesting than urbion, for example. And the big problem: all cards don't have exactly the same size, so while you shuffle the decks, those cards keep sticking together. And that's a problem because this game is a lot about shuffling, and there's no chance sleeved cards could fit inside the gorgeous box.