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Onirim (Second Edition)
15m
1 - 2 Players
Ages 10+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Fantasy
24.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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aaj94
Onirim is a classic solo game for a reason. It took me until my fourth play to finally beat the difficult sequencing of cards -- and those nightmares! What a nightmare. It's an enjoyable puzzle, and I'm looking forward to starting to mix the expansions in now that I've snagged a win. The one downside to this game is that there's an awful lot of shuffling, and you'll need to pull out an expansion after each time you play with it (unless you find a combo of expansions that you plan on playing with every single time). A fun little game, but [b][thing=206061][/thing][/b] is still my top solo game. Players say that to play well you need to count cards, and, well, that's a little too much commitment for me personally, as it's not exactly what I'm looking for in a solo game. Still, this one is an interesting puzzle that was interesting for several plays. I'd still be interested in trying this one two-player with my wife, if I could convince her to learn a new game.
1point21gigawatts
7-21-15: I won my first game, which gave me the false impression that this game wasn't too, too difficult. And then I lost my next seven games (and counting). I thought I had a good strategy going, but I'm still trying to figure it out. Not sure how great this is as a two player co-op, but it's a fun, fast solitaire card game. UPDATE 9-27-15: I've played it a LOT more in the past two months. In fact, it's quickly become the most played game in my collection. After my first ten plays, I got a better handle on strategy and have probably won 65-70% of my games since that first difficult start. The expansions definitely make the game easier, but they add some variety, too. This is a very solid game.
Aeolis
App version: Moderately high luck though the game is in managing probability and there are some strategies to develop.