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Oath: Chronicles of Empire and Exile + Sleeves Bundle (Kickstarter Edition)
45m - 120m
1 - 5 Players
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Fantasy
110.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Alan Stern
Very cool! And very hard to describe. Much like Pax Pamir, this is card-driven with variable goals. There are (or can be) elements of area control, resource gathering, combos, and more. Very interesting and well worth playing. I also like how the game state and card pool evolves from game to game. ...but it doesn't grab me. I see the variable game states, but I don't see tremendous differences in the pathways. As an exile, your path to victory will be based on the Vision card(s) you draw. Period. That... irks me. As the chancellor, your path is already set out and you have no choice but to pursue it single-mindedly. Also, as the chancellor sometimes there is little you can do to slow down the exiles, particularly if they're going for a successor victory. Really cool but it has rails built into the pursuit of victory. Eh.
AmassGames
Had a Fluxx meets Munchkin win condition, with Root and other elements too. Nice experience :) Google AmassGames (2,300 board game reviews, podcast, 3000+ Instagram posts and more)
adcjones1
Man, I really wanted to like this game enough to teach to my group, but it just doesn't work for me and I know my group would actually dislike it. I wish there was more to the impact of the "legacy" aspect of the game. I was not looking forward to teaching this game, either. It was one of the hardest games I've trudged through, up there with Bios:Genesis. After a few plays, it's just a bit on the boring to unsatisfying side when completing a game.