Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
New Dawn
90m - 120m
2 - 4 Players
Ages 12+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
39.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
cbazler
A clever Euro-Ameritrash hybrid with lots of interesting moving parts and enough unique/modular components to promise many repeated plays. The combos you can set up with the cards, the techs, and the bonus actions make for some very satisfying turns. Just when it seems like one player is dominating, one big turn can shift the balance in the opposite direction, and scores can be very close in the end. "Combat" is relatively mild, and only involves taking over a card an opponent occupies, so it's not nearly as devastating to lose a battle as in other combat-heavy games. There is a bit of a problem with luck of the draw, and sometimes a player can pull off an insane combo with her cards while another player can't do anything. I suppose this is inevitable in a card-heavy game, so I don't mind it, but it will be a turn-off for some people. UPDATE: Remember the crazy swinginess and lucky combos I didn't mind before? Well, I do now. Between the cards and the dice, there is simply too much luck for such a long, ostensibly strategic game, and wild swings that might balance out among players can just as easily favor the leader again and again.
Der Gwiedo
Build your empire in space on the basis of economic, scientific, military and hostile facilities. As you build a base on a facility (or take it by force) it gives you a certain benefit. This benefit is economic of nature for economic facilities, military for military facilities...This is a nice feature, as it increases the thematic depth. This is lacking in Among the Stars for instance. The replayability of the game is boosted by the fact that only a maximum of 4 of the 8 available races can participate in a game, that there are a lot of different facilities of which only a limited subset can be built during a game, that only 4 out of 8 facility benefits are involved in a game, that you can only use 5 out of the 8 available race specific technologies... All in all a very nice game which is both about resource production and management, as well as about waging war. A good mix of different actions, different ways of scoring points (peacefully build bases, or wait for the others to do as such and then prey on them, or send aid to the Alliance)...Do I need to go on? Didn't think so.
Big B
An okay area control game with some issues. The biggest being the dice: there's a lot of dice rolling, and while there is some luck mitigation, it's still very chancy. Players cruise ahead or fall behind just from being hot or cold rolling bones. There's also more production issues than I'd like, from graphical design (unnecessarily small text) to readability (two types of minis look quite similar considering they have very different functions) to usability (base minis are annoyingly hard to pick up). Even with that stuff cleaned up, it would be an okay game at best. Some people might get more out of it, there are parts of it I still liked, but it's more trouble than worth for a game that doesn't separate itself from the pack. Going on the cull list.