Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
New Dawn
90m - 120m
2 - 4 Players
Ages 12+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
39.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
agentpatman
This was just pretty boring at two player. I don't know that there is a singular issue but rather just pretty basic and bland. Over the coarse of the game you will play 5 cards each from a hand of 4 which is already a very small amount. The cards are the most interesting part and only being able to activate them once with no ability to build combos or anything is disappointing. Combat is reduced to rolling dice based on the position of pieces with a few tokens for luck mitigation. The arrows on the cards give you those luck mitigation pieces. What ends up happening in a two player game is that you pretty much end up mirroring each other without meaning to due to the size of the map. We end up with the same luck mitigation tokens and rolling similar dice so it's completely random who wins with zero strategy into impacting the battle. All other games we have played with combat had tactic cards, special abilities, different modifiers, and this game had that but it was so basic as the dice roll overruled it all. At the end of the game I think you spend more time going through each step of the round that it takes more time than performing your 15 actions in the game. All so due to the size of the map you really only have 1 or 2 actions in your turn because you can only move one piece per round, so 5 times total in the game to get close enough to even try battle. There is also the ambassador cards which just don't fit and are never really explained. Why can you only have two per tile when you can move them anywhere? Why is there no limit to how many ambassadors you can do in a round per player. It's often more profitable to use an ambassador to get free resources and support the alliance at the end of your turn than even try playing the game. I was really hoping to like this one but it just didn't flow well together compared to most games we have experienced. Maybe I'll check out the card version of the series as that really is the only interesting thing here for us.
azraelswrd
KS Haven't played it yet, but the components look great. The box has enough bags to keep everything organized. Map looks solid. KS stretch goals were intact. Competitive play; 2-4 players
Born-of-Ashes
This is a fine game for people who want the 4x flavor without the heavy reliance on attacking. However this means that players have to be near perfect in their expansion strategies in order to progress efficiently. If you mess up or fall behind there is no room for catchup, just try harder next time. The game drags out for a while so it is hard to justify repeat plays.