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Nevermore: Specters of Nevermore
Expansion of:
Nevermore
45m - 60m
2 - 5 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
15.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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OGBRAIN
This expansion adds some really cool powers and a great component upgrade. My only problem with it is that it adds more to a game that was already at the optimum ratio of rules to fun.
DEAT
Expansion only includes two things, poker chips for the resolution phase replacing the cardboard tokens and player powers that are drafted before the game begins. Poker chips are very nice and the backs have this really cool holographic look. Only played one game with player powers, didn't notice a great effect with them, will need to try again. Not essential, but still good to have.
Istences
Provides much-needed balancing and additional complexity to disrupt linear thought patterns, thereby adding a preventative measure against the game entering a stalemate state...well, at least the stalemate does not last as long as it *used to*. Looking forward to more plays and feeling out other characters.