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Nemo Rising: Robur the Conqueror is a co-operative board game that follows the new adventures of Captain Nemo and the crew of the Nautilus, as reintroduced by C. Courtney Joyner in his novel, Nemo Rising. The game allows 1-4 players to assume the roles of the protagonists of the series — Captain Nemo, Sara Duncan, Adam Fulmer, or Ulysses S. Grant — as they explore new worlds, overcome dangerous obstacles, and complete challenging missions.
As you and your fellow players work together, you can choose to explore one of two scenarios. The first scenario is the Undersea Grotto, in which you must venture outside the Nautilus to gather supplies while avoiding sea hydras, deep sea scavengers, and the mechanical Kraken. The second scenario is the majestic City in the Sky, in which you must thwart Robur the Conqueror and his army of foot soldiers, war dogs, and steam-powered creations. Special action cards and customized dice allow you to attempt dangerous tasks and overcome powerful enemies in order to save the world.
—description from the publisher
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 30m – 60m |
Designer | Andrew Parks, Matthew Cattron |
Mechanics | Action Points, Cooperative Game |
Theme | Novel-based, Adventure |
Publisher | WizKids |
BeyondSolitaire
Rated for solo. Dice Tower Review: https://www.youtube.com/watch?v=AHdrgX5Ye6I&list=PLOlRvTbmD6tJOa5AOUmdD_H23x1r7kcHB&index=56
tadzi
Nemo Rising is truly a narrative from a place, that is located many thousands of miles under the sea. But just take a moment and suddenly players fly high in the clouds. Players move back and forth on the map, trying to discover locations, solve challenges, acquire equipment and carry out their overall missions with it. The game is really simple and works well as a gateway. So if you like adventure, but have little experience with board games, then you will appreciate this new addition to Jules Verne’s world. Full review: https://www.czechboardgamer.com/review-nemo-rising-robur-the-conqueror/
peakhope
"Gateway-level adventure-themed euro co-op. Quick play and simple rules (once you digest the rulebook). Has some roll-to-resolve randomness, but there are plenty of decisions too. " What I like: - Good setup variability, with random missions and board layout - I like the goal of completing 2 missions and securing 4 locations - Theming is fun - The Clue-like board layout should be welcoming to casual gamers What I don't like: - 6 actions can be a bit tough to track at times - Many tasks require a good die roll to succeed - Some character powers seem stronger than others - More characters would greatly help with variability The rulebook is organized in a way that makes the game harder to learn than it should be, and also isn't great as a reference. It's not bad ... just has room for improvement. The components seem pretty good, although my board was a bit warped when I opened the box. I would put the weight above Forbidden Island but below Pandemic. NR has a bit higher complexity-to-depth ratio than either of those. It's a bit more in the direction of "fun romp". Rating of 8 is based on 2 solo plays. It's a strong 8, and could go up.