Mystic Vale: Mana Storm
Expansion of: Mystic ValeA Card Crafting Game of Nature’s Power! The campaign to restore Gaia’s realm rages on and other druidic clans combating the curse have joined the ranks.
45m - 60m
2 - 4 Players
Ages 14+
A Card Crafting Game of Nature’s Power! The campaign to restore Gaia’s realm rages on and other druidic clans combating the curse have joined the ranks.
Jerzlinski
I have been consistently playing mystic vale with the first two expansions and loving the game but felt it needed that extra spice to super enhance the game, and those mana tokens sure do. It is so refreshing to see that there are actually various ways to win. For example: my girlfriend seemed to be totally wasting me in a 2p game, due to the fact that she fully drew through her deck in 5 diff turns. Despite her deck (which is typically the way most previous victories were won), my decay combo deck which didn't even allow me to draw more than 4 mana at any point was able to win with 12 victory points off of glorus, 32 off of "if you have the most decay" effects. what a fun way to win!
calbond
The leader cards are cool and can point you down a path to try a strategy you might previously had considered.
Coraval
Every player can now get a special power instead of the normal mana token, pretty much starts the game in sprint mode. Much like, much wow.