Mystic Vale: Harmony
Expansion of: Mystic ValeHarmony adds new advancement and vale cards, giving players more card crafting options and exciting new possibilities for combos.
45m
2 - 4 Players
Ages 14+
Harmony adds new advancement and vale cards, giving players more card crafting options and exciting new possibilities for combos.
xvatat
Too much complexity for a light hearted game, and there are times when I play my entire deck every turn - and although it took effort to get there, it's not fun to have identical turns over and over, guaranteed. Some advancements are original in a good way, though
Electropuncher
As an expansion, it's pretty good. Nowhere near as monumental as the previous one, but it does add new amulets and leaders that introduce new avenues to victory. The reason this is a 7 for me is because this expansion is marketed as a new core game, effectively, and fails utterly on that front. This set was the first time I actually saw the level 2 advancements go before the game ended since vanilla. Some of the leaders are just outright bad compared to others, and a few others are so ludicrously good that there's no reason not to pick them. The amulets are all a complete step down from Mana Storm, but they are a welcome change from the stock mana token. Also, the art on many of the vales is just large versions of art on the advancements, and that feels VERY lazy to me. This expansion is kind of the Mercadian Masques of Mystic Vale, especially due to the power creep of the previous sets. I still recommend it, but if you're on a budget, skip this one.
shpydah
We played all the way through every leader with ONLY this expansion (so, not integrated with base or any other expansion) and there is lots of great gameplay here. Then we played through several matches integrated with the base and all other expansions and this set is a great addition to the master set.