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Micro Dojo: Loyalty & Deceit (Kickstarter – Complete Edition Pledge)
15m - 30m
1 - 2 Players
Ages 14+
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
23.00
€
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Micro Dojo: Loyalty & Deceit (Kickstarter - Complete Edition Pledge) quantity
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Meltinus
After 15+ solo games against the AI and some solo games playing both sides games I can clearly say that this addon really refines the already brillant base game. The addition of the new loyalty mechanic works flawlessly and gives you additional ways to influence the game through the unique abilities of the two very different houses (there are some really cool abilities like imprisoning meeples, stealing resources from the other player etc.). Enhancing your relation with these two houses gives the game an additional layer that should not be ignored (even though you can still try to beat the game the "classic" way only). What's even better on this addon: The game board is now modular, you can either make your own random board or follow the proposed 16 combinations, each one gives a different experience (some tend to drag out a game by only giving meak amounts of resources, others give a short and bloody conflict, some need careful planning etc.). This - together with new objectives, buildings and the four new meeples with different abilities - makes the game even more replayable than the already very variable base game. I can't stop wondering how Ben managed to stuff so much gameplay in this small package, it's staggering really. The small footprint also deserves to be mentioned: You can basically set up the game in half a minute and even the tiniest coffee table is more than enough to play on. To sum things up: This game and its addon are an absolutely tremendous achievement I can't stop praising. It has all I always wished for in a game: the gameplay experience of a "big" worker placement game in a historical Japanese setting that's both accessible and complex - and takes not much space on the table. This game definitively is a keeper for me.
rainyl
扩展的体量实际上比基础游戏还要更大一些。 增加了拼接的可变版图、4个新的仆从米宝、两大家族的支持轨道,以及差不多和基础同样数量的目标板块和建筑板块。 两大家族的轨道给游戏增加了新的得分方式和更多的思考点。另外,出现了可做3个行动的地点板块,使得关键地点的卡位争夺也变得更加重要。 这个扩展可以说把基础游戏的重开性拔高了几倍。如果喜欢基础游戏的话,算是必入的扩展。加上这个扩展的内容,我觉得真正可以称得上是「螺蛳壳里做道场」了。 不过,基础游戏就存在的得分手段不平衡的问题依然没有得到解决,村规调整一下得分比例可能会更好一些。
ChrisMukherjee
Backed the [b]Deluxe Edition[/b] in the [url=https://www.kickstarter.com/projects/prometheus-gamelabs/micro-dojo-expansion][b]Micro Dojo: Loyalty & Deceit[/b] Kickstarter campaign[/url].