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After half a year of daylight, we must now prepare for the dark season. The roads will be treacherous but they will still need to be braved by a select few in order to keep our cities thriving. In Merchants of the Dark Road, you are one of these brave few merchants that travel the dangerous paths between cities. While the job is perilous, fame and fortune await.
Discover the capital city where most of your actions will take place using a rondel action system. Collect and produce items to add to your caravan, or sell these items to local heroes and hire them to travel with you. Manipulate the market price of items, visit the back alley sellers, or delve a nearby dungeon for magical items to gain the potential for even more coin and notoriety.
Gather lanterns to ease your passage along the dark roads as you guide your caravan to distant villages. Deliver goods and heroes to the best destinations and gain fame for your bravery! Balance the money you earn with the height of your fame because your final score after a number of game rounds will reflect the lowest of these two values.
After all, what good is a purse full of the coin if the people don’t sing songs about you, and what good is a song with an empty mug of ale?
—description from the publisher
The Deluxe Edition contains everything in the Standard Edition, with upgrades in the components, the box, and the insert.
Ages | 12+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 60m – 120m |
Designer | Brian Suhre |
Mechanics | Rondel, Worker Placement with Dice Workers |
Theme | Dice, Exploration, Fantasy |
Publisher | Elf Creek Games |
acnoriega
Deluxe all in version. The game is a lot of fun, even though we have played it wrong twice now. Each play through, however, I feel myself getting better!
alexlauth
I'm a little disappointed. I was really looking forward to this Kickstarter game. The material and artwork are fantastic. The dice-bump mechanics feel new and interesting. However, the first games were very sobering. The gameplay feels extremely fragmented. Some actions and places seems to be stronger than others, that's why some places were not used at all. They felt redundant. The market wheel, for example, was almost never used by us because we received the goods faster, cheaper and more easily through other actions. i was never in the dilemma which of the 2 available actions on the board could i choose. It was always clear to me what I would do next. I think that's a pitty, because these difficult decisions make complex games so appealing to me. Also the luck component is very high due to the many dice elements. I think 1-2 elements of luck would have been okay for this kind of game. But for my taste, there are just too many luck-factors here (there are 5 actions that are determined by rolling the dice). Not everything fits here together thematically. The companions seem extremly set up. Why does a Phoenix, owl, rabbit or cow automatically accompany me on every travel? That's nonsense. I'm an experienced boardgame player. I wanted to quit this game after a few rounds. That very rarely happens to me. My teammates felt the same way and had no fun to play this game. Unfortunately it's not a good game for me. Will be sold.
bestarm
PRO Nastolki ЛУЧШИЕ НАСТОЛЬНЫЕ ИГРЫ 2022 ГОДА. Разочарование года. Саша: номинация?