Merchants and Marauders: Seas of Glory
Expansion of: Merchants and MaraudersSeas of Glory plunges you back into Merchants & Marauders where you can live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy.
180m
2 - 4 Players
Ages 13+
bpierce72
I don't play the base game enough to justify this right now, but I like the game and the expansion looks fun.
Ag Geek
This is probably the best expansion that I have bought for a game in the last 2 years. In this box you will find 12 modules that add depth and choices to M n M. Additional options to get gold and glory points (by buying contraband among other methods introduced in this expansion...), weapons, ship modifications, locations to go in the map (in addition to those you visit using the "port aciton"). Also in this hefty box you will get new captains, ships and ship miniature, that add storytelling and thematic elements to the game. Additionally, this expansion will doble all the decks of cards (Missions, Rumors, goods "+ contraband", events) for additional situations and dynamics to be resolve during gameplay. I specifically like the contraband addition, (which was missing from the original game). It provides additional option to get gold, glory point and increases the flavor of the theme greatly. I don't understand how this was not taken into cosideration in the original design...How you make a pirate game without contraband and smugling dinamics in it!!!! Still I like the original game but I can't see my self playing it without this module. All of this for 1 great price. If you are already familiar and love M n M, this is a great addition to your already fun experience. If you love M n M you already have this....if you don't ....What are you waiting for??
bm6262
The best implemented expansion I've seen. The rulebook does a great job explaining what each module brings and how much complexity and time it adds. The modules can be used to balance games in favor of merchants or pirates as you see fit. I also think the nerf to the Galleon was 100% necessary.