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Pixel Tactics is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards, from which they draft a leader. The leader’s abilities alter vastly the strategy and playability of every other card in the deck, making the game playable in 25 different ways.
In the game, players take turns placing cards and attacking. Each card can activate in various ways, taking on offensive capabilities in the front rows of the unit, or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.
Play continues until either player’s leader is defeated. A typical game is best of three or five rounds.
Mega Man Pixel Tactics: Bass Orange Edition is a box containing two copies of all the unlocked stretch goals from the Mega Man Pixel tactics Kickstarter campaign, including all the social goals, bringing a total of 28 different new characters to the table! This is also playable on its own.
Ages | 10+ |
---|---|
Players | 2 Players |
Play Time | 20m – 45m |
Designer | D. Brad Talton, Jr. |
Publisher | Jasco Games, Level 99 Games |
The Schaef
Mega Man and Pixel Tactics are two things that go together so well, I'm angry I didn't think of it first.
Alyiz
Mega Man Pixel Tactics is a game with a lot of fun and exciting ideas...that it rarely executes correctly. --Generic stuff about ALL Mega Man Pixel Tactics: Component quality is very awful. If you don't plan on sleeving these, don't even buy the game. The cards are core-less and flimsy, with the feel of them only being describable as "nails on a chalkboard". Even sleeved, they are still obviously flimsy and there's no easy way to ever make this feel like a professional product. The non-competitive rules (the ones you actually get in the box) are pretty awful, as they make Leader selection somewhat random. In the competitive rules, you choose leaders for a separate stack. However, this doesn't work with only one core play set, as you need at least 4 additional cards per person. The action economy system feels incredibly choked. Despite the fact that you get 6 actions per turn, they're split into 2-action phases, and you have to spend them on EVERY game mechanic: drawing, playing dudes, clearing the dead dudes off your board, activating spells/actions on board, and playing effects from hand. Which, yes, means actions can be used to GET cards and USE cards. Historically speaking, that type of system fosters terrible balance and gameplay. --Stuff about THIS version of Mega Man Pixel Tactics: Somehow they ended up saving all the fun Kickstarter bonus cards for last? This set was created because there were justt THAT many KS bonuses and they realized it would be easy to package up and sell. As such, it should be the least balanced version with the worst cohesions...and it is—sort of. Some of the most "broken" nonsense is in this set. For example, you can infinitely loop Nitro Man's draw until you get to 1 health, use Ballade to discard something like 20+ cards, and set Hornet Man's trap earlier to deal 1 final damage to the enemy Leader, winning instantly. Is this Yu-Gi-Oh? Yet we found this to be the MOST fun and well-polished set, despite nonsense like this running rampant (Galaxy Man leader???). It's almost like this is how Pixel Tactics should've been all along. But... It's still hampered by the same choking action system as the other sets. Despite the overall effects and cards seeming to be better, you aren't going to be playing Pixel Tactics in some revolutionary way that lights the spark in you. If you don't like Pixel Tactics, Bass isn't going to change your mind. If you do like it, I suspect Bass will be your favorite. --Summary: If you're going to play casually, I suggest this specific version of Mega Man Pixel Tactics. If you're going to play competitively, I'm not sure why you're reading an "average" review. Pixel Tactics seems to have a lot of potential, but hasn't made this game appealing to play in over 8 sets. To really enjoy it, I would require alternate rules that change how the action system works. I'd like to say that's impossible and that they balanced the game around it, but it doesn't feel balanced in the first place.
Dr Dee
Of the three Mega Man Pixel Tactics boxes, this one is the most complex regarding card abilities and equals the complexity of standard Pixel Tactics games.