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Mechanica
45m - 75m
1 - 4 Players
Ages 12+
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
37.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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DharmaOne
Doesn't overstay it's welcome. Maybe a bit fast with full set of players. Max engine build with minimal components. Still a bit of luck of the draw (upgrades and blueprints). But the game is building an engine to overcome and adapt.
ajewo
Engine builder with tile placement about building "cleaning" robots in disguise in order to vibe out humanity. Pros: + Theme: bright dystopia with subtle humor + Components: recessed player boards, real puzzle pieces, game can be played in the game box + Artwork + Upgrade puzzle pieces + Spatial puzzle with puzzle pieces that redirect your factory lines + Money represent victory points, so you have to balance your spendings + Quick set-up + Easy to teach and play + Player aid Neutrals: # Language dependent: some text on the cards and tiles but iconography tells what it does # Solo mode # The expansions adds new starting tiles (variety, asymmetry) and personal goals # Symbols on tiles are a bit small # Family-friendly # Game ends quicker with higher player counts (too quick) # Little player interaction: only the shared market (first come, first serve) # Big game box due to the fact that you can play in it Cons: - Market is too swingy (luck of the draw) - Some engines are pretty strong and are quite cheap to build. Basically, you try to build an engine with the least amount of tiles. - Variety is okay - amount of tiles and cards could be more Related games: * Gizmos (engine builder with marbles, less luck-based, more upgrade combination building)
dylpickle
At the start this felt so amazingly fresh, but as I played it felt a little limited and brief. Still, the humor and design used in this game is extraordinary, and if not for the difficulty of explaining the phases in a way which beginners can quickly comprehend (looking a head a couple turns is very hard as a newbie), I could see this becoming a staple gateway engine building game.