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Marco Polo II: In the Service of the Khan
60m - 120m
2 - 4 Players
Ages 12+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Medieval
60.00
€
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adamredwoods
3 plays / 2,3 players LIKE: A fantastic resource conversion and engine building game. The interaction felt good even at two players. The character powers did not feel as rule-breaking compared to the original, but they were still interesting. I liked how each city felt different and the map offered different valuation. The cities and bonuses are shuffled each game, making the game feel a tad different each time, and players need to be efficient in their travel routes. Traveling around the map really brings the game together. DISLIKE: Heavy analysis paralysis, because the number of options and min/maxing is high. Bonuses can be overlooked when converting or collecting. The market changes dramatically between rounds, so that can slow player's decisions as they evaluate (more AP). At times, the options seem to blend together. OVERALL: Excellent game. Although, the original is a bit tighter with the resources. I do not think most people need both, and this is the one to get if you want a looser game. I have both, because I have room in my heart for both.
bnordeng
Marco Polo II is a fine game and you'll feel a lot like you're playing The Voyages of Marco Polo with improvements. If you loved the first game and just wish they would fix some parts then you will probably love Marco Polo II. If you enjoyed the first game and were satisfied with how it worked then I'm not sure this is necessary. If you disliked the first game, keep your distance from this one. I'll probably play it again, but I doubt I'd own both this and the first one. It feels like they probably smoothed over the somewhat rougher edges of the original. For example, travel is similar in this game but different because there are 3 travel action spaces with no base cost for number of spaces traveled (which was a hugely limiting factor in the original). One space requires a single die and 2 coins to go a single space; another space requires two dice to go up to 3 spaces; the last spaces requires three dice to go up to 6 spaces AND drop another trading post in one of the cities you pass through. Contracts are picked up differently, requiring trading posts in cities to have access to them. Jade is a new resource that fits between camels/coins and the others (it can always be used as a camel or a coin). There are "guilds" that can provide travel options and can be upgraded for every-round benefits. End-game scoring cards are slightly different. Gaining resources is slightly different and allows for more variety and options in a turn.
Ad_AstraZG
Braki: 3 monety "5" 2 monety "10" 3 monety "1" Znaczniki małe: 1 złoto, 1 jedwab, 1 pieprz, 1 jadeit