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Marco Polo II: In the Service of the Khan
60m - 120m
2 - 4 Players
Ages 12+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Medieval
60.00
€
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Out of stock
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Kickstarter – Gamefound
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D & D
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Big Bad Lex
Played repeatedly online. Although the game works, play does seem to be formulaic dependant upon the chosen character and the strength of the characters seems to vary considerably. The compensation for low dice numbers is 50% of the cost to adjust the dice and if it was just as good to get low numbers, why isn't there a compensation for each pip over 15? After 4 plays it just seems linear, repetative and dull.
BadMadDog
A bit more complex than Marco Polo 1. Still, the characters that get free resources abundantly seem stronger than the others.
ande9249
It is a slant of Marco Polo, that gives a little more achievement along the way and doesn’t feel as punishing if you miss a game long goal or two.