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Expand the world of Mage Wars with two powerful mages and hundreds of new spells in Mage Wars Arena: Paladin vs Siren Expansion Set:
Build an army of aquatic monstrosities with Deptonne Blood Shaman, Shoals Deep Tidecaller, and Colossal Crab.
Be a beacon of light in a world filled with darkness using Luminous Blast, Pillar of Righteous Flame, and Smite.
Call forth the watery depths and flood the Arena with the terrain changing Shallow Sea.
Finish your opponents with powerful Legendary creatures like Alandell the Blue Knight, Kraken, and Cassiel Shield of Bim-Shalla.
Control the tides of battle with powerful equipment such as the Ring of Tides, Leviathan Scale Armor,and the Sword of Radiance.
Ages | |
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Players | 2 Players |
Play Time | |
Designer | Aaron Brosman, Bryan Pope |
Theme | Expansion for Base-game |
Publisher | Arcane Wonders, Pegasus Spiele |
brighknight_216
How to build Siren Leverage on the push and pull effects from spell and ability. She can hinder movement of units on the board. Songs and Sharks. Include two undead pirates and Naiya with some assistance with the other merren creatures. Weakness against water immunity and psychic spells. Dissolve Play turtle; wait for opponent to attack. Siren vs Asyrian Priestess (boring) Siren vs Druid (hmmmph)
jgoyes
2017-10-30 Initial Rating: 8.5 (October 2017) I love Mage Wars, a game currently among my Top Ten favorite games of all time, so it is only natural that I also love its expansions. Mage Wars Arena: Paladin vs Siren Expansion Set comes with (obviously) two new mages :D. I have only played with the Siren so I cannot comment on the Paladin yet. I know he uses auras somehow but when I play with him, I will come back to comment again. The art continues to be top notch. The Siren is a very interesting mage, she has a lot of aquatic creatures that are more powerful if they are underwater and she also has the capacity to summon conjuration cards that change the terrain to aquatic, these new conjurations don’t have any life, so you cannot attack them, due to this they are very resilient :evil:. The aquatic conjurations seem very powerful because they affect non-aquatic creatures if they don’t fly, sadly, my opponent (both times) only had flying creatures so I couldn’t hurt him much in this way. The Siren´s training is water magic (obviously) and she had some interesting abilities. 1. Siren´s Call which forces a creature to move toward your mage but she cannot attack the siren this turn and Fermata that allows the song spell to dissipate in more turns. If she is on an aquatic terrain, she can heal one point each turn. It seems she has to wait for the opponent to attack her due to the advantages of the terrain cards. The dissipate token were introduced in Mage Wars: Academy, but they are used here as well. The grapple mechanism is new and it is used by tentacle aquatic creatures. The rules for grapple are the longest I have seen for any trait, but they are logical and easy to learn and teach. Bottom line, I love Mage Wars Arena: Paladin vs Siren Expansion Set and I want to explore it further. Sadly, Mage Wars is one of the games that doesn’t comes to the table easily as it is long and two player only. I will try the Paladin next. Current Rating: 8.5 [hr] 2022-02-09 Last year, I downgraded Mage Wars´ rating. I still love the game and I don’t think I will ever get rid of it, but it is way too long so it is very hard for it to hit the table. Due to this, my desire to play the game again isn’t as high as before so I´m also downgrading all the game´s expansions. Current Rating: 7.0
Lorensen
Great expansion! I especially enjoy the new Siren and her water magic. There is a good synergy there. I also love the art work and look and feel of the cards. The paladin is hard to play, though.