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Mage Wars: Forged In Fire
Expansion of:
Mage Wars Arena
2 - 2 Players
Ages 14+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
27.00
€
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Kickstarter – Gamefound
Board Games
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Adult
Thematic
Ελληνικα Παιχνιδια
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Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Rodge
This expansion addressed the issues with the Warlord, and then some. The veteran ability of the original Warlord was a nice idea, but was not generic enough to cope with a lot of matches. While it might work well vs a Beastmaster with lots of small creatures - it's a blank ability v a Forcemaster. The new Warlord focused on boosting his own equipment (including making one a cantrip) as well as being able to boost all soldiers on the field. This is the essence of the feel of the Warlord to me - get a lot of soldiers out there and command them! On the other side, we got the new Warlock. She specialised in burning creatures - getting heavy bonuses when characters are on fire. Having played her a few times, I found her fun - but ultimately just not as good as the original Warlock. Still definitely worth playing though! The new Dark/Fire spells were OK, mostly focusing on maintaining burns on a character. The War spells were much better. Harshforge Plate being a good deterrent to anyone looking to dissolve things. The Generals Signet Ring allowed you to get over the Warlord 9 channeling and can work multiple times per round! "Akiro's Favour" and "Brace Yourself" are two amazing (and underrated) spells that people should always consider having in any book.... "Hurl Rock" is another cheap attack spell that is always well worth having. Not the best expansion they've released, but still a cracker!
Gabrio87
The box is great, characters too, spells aren't so powerful as they seems. but in the end, it's important how you use them
MrMT
Another nice expansion, which does a lot to bring the warlord up to par. Bringing this down to an 8 though, as it neglects to include an extra barracks for the new dwarf warlord, and doesn't address a couple of issues important to the conjuration building theme - including the goblin builder, which remains useless, a somewhat lackluster 'Otto master engineer card', and no way to speed the loading of siege machines. I'd be interested to be proved wrong. Also could have saved money with a cheaper box - this one was unnecessary bloat. And as usual, overpriced for UK buyers. Otherwise some nice additions to a great game.